

The jumping puzzle starts after jumping over the barrels to the wooden planks on the left.Įrror: No waypoint named "Guild Bluff Waypoint" found. Start off at the Fort Marriner Waypoint, run along the bridge until you reach the last archway on the right side. Check if it has been added to the area.Įrror: No waypoint named "Fort Marriner Waypoint" found. Located in the Northeastern edge of Old Kaineng.Įrror: No waypoint named "Yatendi Village Waypoint" found. Check if it has been added to the area.Įast of the waypoint, or Northwest from Village Waypoint.Įrror: No waypoint named "Lutgardis Plaza Waypoint" found. Northwest of the waypoint, hidden to the left of the Cavern of the Khan-Ur.Įrror: No waypoint named "Monastery Waypoint" found. Northeast of the waypoint on top of the island.Įrror: No waypoint named "Dalada Forest Waypoint" found. Check if it has been added to the area.Įrror: No waypoint named "Severed Breach Waypoint" found. Check if it has been added to the area.Įrror: No waypoint named "Old Piken Ruins Waypoint" found. Check if it has been added to the area.īehind the spider cave east of the waypoint.Įrror: No waypoint named "Terra Carorunda Waypoint" found. This ends with a Hero Challenge, no chest.Įrror: No waypoint named "Tenaebron Waypoint" found. Southwest of the waypoint (part of nearby vista). This ends with a Rich Silver Vein, no chest.Įrror: No waypoint named "Breached Wall Waypoint" found. Rock structure south of the waypoint, entrance is on its southeast corner.Įrror: No waypoint named "Blasted Moors Waypoint" found. I get being put off if it is presented in a demanding way, but "Tips appreciated, thanks!" seems like a great, friendly way to let me know someone would appreciate a return for their time.List of jumping puzzles Jumping puzzleĮntrance under the water east of the waypoint, or up the cliff southeast of it.Įrror: No waypoint named "Redreave Mill Waypoint" found. I'm kind of surprised by people reacting poorly to players saying they'll accept tips. thats 10% of what you're getting for completionist. I've never been much of a farmer, and tend to use my mats rather than sell them.Ģ0s for a daily JP seems reasonable. My main source of income is daily completionist and fusing quartz, which comes out to a little under 4g/day. I don't make nearly as much gold as others here seem to. The rules and expectations seem to be constantly changing. This is why tipping in real life gives me hives. Now, after reading this, I'm thinking I should have been?

I used to tip daily jumping puzzles, but then I got several tips returned to me, and saw people on a previous "what do you tip thread" saying that on normal-difficulty puzzles tipping isn't customary, so I stopped. Your mileage may vary when it comes to tips, when to give, and how much is appropriate, but mostly people seem happy to be sent whatever whenever. Most people aren't like this though, so don't let it put you off tipping helpful players. Once, I had a person - sitting AFK in the Khan Ur cavern, offering in LFG to let people join their squad and use a TP to friend for faster access to the chests there - send me an angry chain of in-game mails several hours later demanding 10 gold for the service (despite their LFG saying 'tips appreciated :)' and nothing more). If a person is aggressive or openly begging for tips, I'm not as inclined to use whatever service they're offering. Tips, at least for me, can also be affected by someone's demeanor. 20-50 silver is usually my go-to for someone just porting normal, non-challenging puzzles, 1-5 gold for really frustrating puzzles (sent to each Mesmer if a chain of them are helping people through), variable amounts of gold for someone who is porting and also doing so on a hilarious character, 1-5 gold for effective commanders running HP trains or other dedicated content.
